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Diablo ii patch 1.11 b
Diablo ii patch 1.11 b











Your resists will be over maxed in Hell, and you'll have AR high enough that you hit everything damn near all the time. With all the gear on, his Str is 218, Dex is 159, and Vit is 319. Now for gear, you'll wanna be sporting an upped Arreat's (socket it with a -15% Req's jewel to ease the rectal tearing), pref one with 5%LL, a Fortitude runeworded Archon Plate, a Lastwish phaseblade and a death phaseblade, Nosferatu's coil, sandstorm treks, dracul's grasp, carrion wind and ravenfrost, and a metalgrid ammy, and you'll want a pair of HotO's on switch for a +6 to skills boost for cries.Īs for attributes, my lvl 81 barb who just got bumped to NL, has 129 Str, 83 Dex, and the rest all went into vitality. Also be sure to put a point into leap, being able to get into the middle of and out of mobs is critical. Once you've maxed frenzy and berserk, go back and spend final skills into shout. it may only give you +20% magic damage, but it makes fighting phys immunes much much easier, as well as those pesky stone skin/phys immunes. Next you'll want to work to frenzy, which you'll max, and what I've found to be most useful, is to max berserk. I used to max Shout for the defensive awesomeness, but in the end, with a def merc, your defense will be plenty high, and shout won't be all that shabby anywho with synergies and +skills. You'll max BO, and leave shout and Battle Command at 1 point, since the synergies with each other and BO will make them last long enough.

diablo ii patch 1.11 b

I mean, as you're working up, you can use most anything, but for end game, and to be nearly invincible/fearless, you'll have to have specific gear.Įssentially you'll max sword mastery, and put one point into your passives.

diablo ii patch 1.11 b

people still bitch that summons lag them. You'll be slow, but you'll be pretty much unbeatable in solo play, and your curses are welcome in public games, though not so much your summons, because even in this day of Core 2 Duos and video cards that are ridiculous powerful. Also, don't waste more than a point into any golem except maybe Clay Golem. Ignore bone/teeth BS, and poison stuff is worthless. You'll rely on amp damage in the beginning, but in the end you want decrep and lower res, and corpse explosion. In fact, if you're smart, and watch the YouTube vid of the guy that did it, you can solo the ubers with your summoner. Lots of debate out mages and their usefulness, though I think that while their damage is pitiful later, they are more fodder to slow things down with. Well, you obviously wanna max out raise skele. They seem like a laidback build that although isn't very single target DPS centered should manage solo play rather easily, and should clear zones rather quickly. If I wanna try a summonmancer, what should I

diablo ii patch 1.11 b

Like what dress/shoes/hat/purse/lipstick she was wearing the day you met, some song that was playing during some other random event that only she recognizes as significant, her eye colour (seriously, memorize this one, it's important), you know stuff like that. Unless it has to do with some random minutia about your relationship. I hope you have a big cock, because your woman won't stand for shit like that. Or, your life is so uninteresting that you'd consciously opt to sift through 60 pages of useless drivel (that being my posting history) looking for something that basically matters about as much as picking a piece of lint off your shirt. I could see 6-10, maybe because you were bored or didn't have anything else to do at a mindless desk job or something, but 60 pages requires a certain amount of dedication that implies not only that you're bored, but honestly don't have anything better to do with your time.













Diablo ii patch 1.11 b